Game developer kit for daz studio models9/21/2023 A very nice touch is being able to create “directional” sound by modifying the angles of the sound sources. I personally find this very useful since I always use that feature to tweak the ambient sound in my levels. By default, materials only have slots for Albedo, Shading, Normal and Emissive maps, but you can activate more maps in the “States” tab of the material editor.Īnother thing I like is how you can turn on the sound directly on the viewport, making it possible to navigate the scene in the viewport and listen to all the ambient sounds. You can modify the different parameters and see the result in real time, in the viewport. Hoever, I noticed Unigine also has a tab where it lists all the materials used in the scene.Įditing a material in Unigine is similar to editing the material in Unity. It has a viewport, Asset Browser, a Parameters tab (that would be Unity's Inspector), a World Nodes tab (the Hierarchy), etc. The Unigine interface will look familiar to those coming from UE4 or Unity.
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